The first game "was heavily influenced by traditional RPG mechanics," which added an element of randomness to firefights and had the effect of making weapons sometimes feel less accurate and reliable than they are in the sequels, which are more shooters by nature. Some of what it covers has already been announced-fewer gratuitous butt shots, better handling in the Mako-but this provides a much more detailed rundown of everything from combat updates to an overhaul of Mass Effect 3's Galaxy at War system.Ĭombat changes are probably the most noteworthy overall, as Mass Effect 1 plays dramatically differently than Mass Effect 2 and 3. BioWare detailed a number of those changes in a blog post that went up today, running down what players can look forward to in the updated games.
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